Why no automatic upgrades from DS2 to DS3?
Posted by proxima | Filed under Uncategorized
I get this question a lot. And yes, it is legitimate to ask. The reason why I don’t upgrade Distant Suns 2 users to version 3 is simple: There is no way to do that on the Appstore between two different apps. “Ok, hotshot, why have two versions of the same thing? Couldn’t you have just made Distant Suns 2 the universal app and not have another version for sale?”
Welcome to Distant Suns
Posted by admin | Filed under Uncategorized
Welcome to the Distant Suns website. If you are new to Distant Suns, check out the About section. If you’re looking for high quality iPhone software for the whole family, click any of the icons on the right. If you have any bug reports (er “unanticipated features”), first check the FAQ as they may already be there with a solution. Otherwise check the bugs column below.
Shooting your vacation, the iPhone 4 way: Pt 2
Posted by proxima | Filed under Uncategorized
After leaving my cameras in the men’s room at Gate 25 of the Santiago, Chile airport (D’oh!), it became
necessary to make my iPhone 4 my exclusive camera to shoot the July 11 total solar eclipse.
This posting is merely some observations about the phone’s handling in less than ideal conditions.
The eclipse’s path began in Argentinean Patagonia, the most southern province in Argentina. Our target was the town of El Catafane, pop. 25000, a popular destination for summer vacationers.
Shooting your vacation, the iPhone 4 way: Pt 1
Posted by proxima | Filed under Uncategorized
So I was on my way to South America last week for the July 11 eclipse, and a funny (as in really stupid funny) thing happened to me. I left $600 of camera gear in the men’s restroom. Fifteen minutes later when I discovered this little jewel in the crown of stupidity, my new Canon ELPH, and relatively new Canon SX10IS had vanished to the hands of some lucky, bas….er, “fortunate traveler.”
As a longtime amateur photographer, I always yearn (yes, yearn) for great opportunities to shoot stuff…with a camera that is! And now I had none…oops, wait a minute there Bunky, I have my trusty new iPhone 4!
So this was going to be an iPhone 4 expedition only. A few years ago I sniffed at people whipping out their Razrs or similar class phones to shoot once-in-a-lifetime photos…now I had to be one. Grrr. Except the quality of the built in phone cameras are much better now, and the iPhone 4 is no exception. So I thought maybe I should document this to show how capable the little camera is. Note that Wordpress does compress images quite a lot, so these will have some noticeable compression artifacts when displayed full size.
The expedition started with a 3 day side jaunt to Chile’s Easter Island, otherwise known as the place of those “damned creepy giant heads.”
Besides being loaded down with my iPhone 4, I had a small Celestron Firstscope to examine the southern skies. Unfortunately, said skies were clouded over most of the time so I only caught a quick glimpse of the famous Omega Centauri globular cluster from off the balcony of our hotel. Read the rest of this entry »
The iPhone 4 first impressions
Posted by proxima | Filed under Uncategorized
Wow!

Okay, okay, more detail. We all know now about what the iPhone 4 holds, as a gazillion and a half reviews have already appeared. But I thought I could add a few extra details.
The Screen: OMG! Yes, it’s that good. Screen resolution has been the last real limitations in mobile platforms now since cpu, memory
and battery issues are quickly fading away. When I first saw the Droid in action, I knew that the next iPhone would have to compete with that. It’s screen was also very good compared to the now quaint 320×480 resolution of Apple’s devices. But once you see anything rendered in the iPhone 4’s display you will never be able to look at your iPods or older iPhones without at least a hint of eyestrain and remorse.
Distant Suns 3 Issues
Posted by proxima | Filed under Uncategorized
Distant Suns 3 is a major upgrade (like, duh), and as such will still have a few teething pains no doubt. I had four very good beta testers but I am sure things were missed by them. Both usability issues and bugs. With the usability issues a lot of things that “seemed like a good idea at the time” might not actually be, so let me know and they’ll go out in the first maintenance release.
And if you find anything that might be an, uh, “undocumented feature” log them here. One that has been reported already is that the toolbar gets clipped if you launch the app from an iPad while it is sitting face up. Launch it from an angle and it should work fine.
Another issue is that sometimes it starts up with no toolbars. One new feature is the ability to remove toolbars by hitting the large X in the bottom right corner to remove screen clutter. It seems like somehow the app might start up with the bar hidden in some cases. If that happens, tap the round marble-like button in the lower right corner.
I will try to answer all questions within a few hours.
Distant Suns 3 Released
Posted by proxima | Filed under Uncategorized
Distant Suns 3 has been released to the Appstore. This is a universal app, and recommended for higher end devices: iPhone 3GS and iPad or above. It will work okay on a 2G machine, and hardly on a 1G. If you want small and fast, go with DS2.
Distant Suns/iPad issues
Posted by proxima | Filed under Uncategorized
[UPDATE] If you are getting random crashes with the iPad version of Distant Suns see if your iPad case has magnetic latches. Some clever designer forgot that magnets+things-with-a-compass=really dumb.
Distant Sun’s didn’t know how to process those kind of extreme heading errors and would just check out. That has been fixed and should be in the chute shortly.
iPhone Programming 101, part Three: Languages
Posted by proxima | Filed under Essay
Another in a very occasional series of columns covering the craft of programming and what it takes to create one of those app things.
Even though this article is about computer languages it is not meant at all to teach one how to “speak” in any of these languages, for that is light-years beyond the scope of this article.
A computer program is likened to a recipe. A recipe with potentially millions of steps that could come crashing down in a smoldering heap of code if as much as one of those steps is in the wrong order. The recipe might tell the system that if the user does something, then load in an image, draw it to the screen in green, rotate three times, do the hokey-pokey and fade it out. And that might be just one little task of thousands in a complex web of tasks, actions and behaviors.
Good Spacestation sightings this weekend over the US
Posted by proxima | Filed under Uncategorized
With the crescent moon and Venus, it should make for a spectacular scene.
Details and times at your location: http://spaceflight.nasa.gov/realdata/sightings/index.html
Universal-iPad/iPhone version of Distant Suns released
Posted by proxima | Filed under Uncategorized
About 30 minutes ago the first maintenance release of DS for the iPad was released: 2.1.5.
This fixes the missing lat/long wheels bug, and addresses some issues that makes it truly universal.
NOTE: The link on this page is for the iPhone version only. If you want the universal one, go to:
http://itunes.apple.com/app/distant-suns-for-ipad-astronomy/id363418936?mt=8
